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Date:	12/23/99 11:11:06 AM Pacific Standard Time<BR>
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Traveller-digest    Thursday, December 23 1999    Volume 1999 : Number 1564<BR>
<BR>
<BR>
<BR>
(R)1996. Traveller is a registered trademark of FarFuture Enterprises.<BR>
All rights reserved.<BR>
<BR>
The following topics are covered in this digest:<BR>
<BR>
Re: FGMP<BR>
Macs and Hivers<BR>
Re: Drawings Programs<BR>
Re: China (was: United States)<BR>
Re: England<BR>
Re: 3 words, and Homeworld (was Re: Travshorts IV)<BR>
Re: United States<BR>
Re: How much should a starship cost<BR>
Re: Traveller-digest V1999 #1555<BR>
Re: [OT] War of 1812<BR>
Re: Drawing Program<BR>
Re: Drawing Program<BR>
Re: An illustrated Traveller universe<BR>
Re: Hiding education :was Geographical idiocy <BR>
Re: [OT] War of 1812<BR>
Re: United States<BR>
Re: England<BR>
Re: England<BR>
Re: An illustrated Traveller universe<BR>
Re: An illustrated Traveller universe<BR>
Re: England<BR>
New TML score keeping device<BR>
RE: An illustrated Traveller universe<BR>
RE: New TML score keeping device<BR>
Re: THUDDD 9 Results/THUDDD 11?<BR>
Gone for the holidays, and 1yr anniversary<BR>
<BR>
----------------------------------------------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:00:01 -0800<BR>
From: "Bruce Macintosh" <bruce.macintosh@worldnet.att.net><BR>
Subject: Re: FGMP<BR>
<BR>
>It also appears that I need to find the<BR>
>errata for TNE because the pen for the FGMP was listed as 12-6-3, and that<BR>
>didn't make sense.<BR>
<BR>
It's the bizzare TNE difference between "pen rating" and "pen value".<BR>
(I like TNE, but the rules are badly written.)<BR>
<BR>
Bruce<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 11:35:49 -0500 (EST)<BR>
From: Charles Collin <charles@hebb.psych.mcgill.ca><BR>
Subject: Macs and Hivers<BR>
<BR>
The thread about Macs got me thinking about a friend of mine who recently<BR>
bought a Tangerine Ibook.  He loves it despite being a long-time WinPC<BR>
person, but the first thing he did with it was install a PC emulator. I'll<BR>
never forget the first time he showed me this funky contoured<BR>
orange-and-white computer with a blank black screen, a C:> prompt in the<BR>
corner, and a list of register values printed out in ASCII.  I yelled in<BR>
slo-mo:  "Nooooooo....!!!!" :-) <BR>
<BR>
What a nightmare!<BR>
<BR>
What does this have to do with Hivers?  Well, in our last trav game a<BR>
couple of weeks ago he played a Hiver and used the Speak feature as his<BR>
"voder".  He would type his responses to questions (he's a fairly fast<BR>
typist, but still had to switch to his own voice for sustained<BR>
conversation) and they would come out of the Ibook in this "synthesized"<BR>
voice.  Hilarious!  He kept a few stock answers in the "command history",<BR>
such as "Yes", "No", and "Imbibing of blue liquids will lead inevitably to<BR>
the estalishment of an oligarchy." <BR>
<BR>
Charles C.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 11:38:42 -0500 (EST)<BR>
From: Charles Collin <charles@hebb.psych.mcgill.ca><BR>
Subject: Re: Drawings Programs<BR>
<BR>
Thanks for all the responses to this post!  I will check out the<BR>
recommendations.  For the record, I'm looking for something that will work<BR>
on my ancient 486/Win95 and as cheap as possible.  I have lots of graphics<BR>
tools on the Macs at work, but nothing besides Paint at home at the<BR>
moment...<BR>
<BR>
Charles C.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 12:10:30 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: China (was: United States)<BR>
<BR>
On Wed, 22 Dec 1999, Jason T. Barnabas wrote:<BR>
<BR>
> I recall a quote I have read somewhere, "You may have<BR>
> conquered us today, but tomorrow your children will be<BR>
> Chinese."<BR>
> -- A Chinese Statesman to a Japanese invasion force<BR>
> Commander.<BR>
> <BR>
> Be durned if he wasn't right.<BR>
<BR>
Yes, the Sinification of Japan since the '30s is quite striking, isn't it?<BR>
<BR>
>  Notice how little has<BR>
> changed under the "Communists" today.  It seems every<BR>
> day China gets more and more like it has traditionally<BR>
> been.  I guess that China is a good example of just what<BR>
> "cultural inertia" really means.<BR>
<BR>
Okay, my sense of humor is only slightly more reliable than my sense of<BR>
good taste, so... you're kidding, right?  <BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:19:42 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: England<BR>
<BR>
In mail you write:<BR>
<BR>
> Ob Traveller:  The Zhodani and Vargr did not intend to annex any<BR>
> Imperial territory during the Fifth Frontier War.  The Zhodani wanted to<BR>
> stall Imperial expansion to Spinward, and the Vargr wanted loot.  The<BR>
> Sworld Worlds (at least in my Traveller Universe, but I'm not sure of<BR>
> canon) wanted to re-annex former Sword Worlds previously annexed by the<BR>
> Imperium, including Asgard, Saurus, and Tavonni.  The ihatei live to<BR>
> annex.  That's what they do.<BR>
<BR>
I beg to differ. The ihatei would *prefer* to find land that nobody<BR>
claimed. Failing that, they'll settle for what they can take away from<BR>
others.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:27:40 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: 3 words, and Homeworld (was Re: Travshorts IV)<BR>
<BR>
In mail you write:<BR>
<BR>
>         Gunnery in TNEC (in millieu-modern ships, anyway), is the same<BR>
> thing....  the gunners are in an Ops room, they tap the contact, change<BR>
> status to hostile from the drop down menu, pick the own ship menu, select<BR>
> the weapon and fire-plan, and designate the target with a tap on the<BR>
> screen...  the computer plots the solution and requests confirmation of fire<BR>
> authorization, and then procedes to beat the tar out of the target until the<BR>
> gunner tells it to stop or the target disappears from sensors.<BR>
<BR>
Well, I'm rather fond of the description in Heinlein's "Citizen of the<BR>
Galaxy". Basicly, while the computer does most of the work, the gunner<BR>
is constanly using his "trained intuition" to suggest options "What if<BR>
he changes course or accel like *this*?" "What if we do *that*?"<BR>
<BR>
Basicly, while the computer is working away on a move/response decision<BR>
tree (like the "look ahead" function in chess programs) the human is<BR>
suggesting which branches of the "tree" are most worth following (the<BR>
"value" function of the chess program). <BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:33:36 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: United States<BR>
<BR>
In mail you write:<BR>
<BR>
> In a message dated 12/22/99 10:08:19 PM Eastern Standard Time, <BR>
> shadow@krypton.rain.com writes:<BR>
><BR>
>> This points out a "need" fort SF/Fantasy writers. A "timeline" giving<BR>
>>  prominent cultures at various times for the whole world.<BR>
><BR>
> Penguin Books has a set of historical atlases which fit the bill.  The<BR>
> one for "ancient history," for example, has about forty maps, each<BR>
> showing exactly the same projection of a region including all of Europe<BR>
> and parts of Africa and Asia.  Each map has boundaries marked on it<BR>
> for all major cultural or national groups in existence at a given point in<BR>
> history.  Each map also has a facing page of commentary.<BR>
<BR>
Maps of the *whole* world would be rather nice. Besides the Americas<BR>
there are things like the ruins on Ponape(?) in the South Pacific,<BR>
where even if we don't know much about the culture, it'd be nice to<BR>
know that *someone* was messing about with megalthic construction there<BR>
during whatever period it was built in. <BR>
<BR>
> Almost like a "flip-book" of history.  Very useful as a first source when<BR>
> you're doing research for a historical or time-travel story.<BR>
<BR>
Unless you are outside the area it covers.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:43:19 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: How much should a starship cost<BR>
<BR>
In mail you write:<BR>
<BR>
>  ,don't let your kids go to sea. He's missed his kids getting born, my<BR>
> wedding and umpteen other things.) but I don't hold out a lot of hope, she's<BR>
> been there since he got married and that's been six years, a ship not cared<BR>
> for degrades alarmingly.<BR>
>     You would be amazed what ships are lying out there, looking for an<BR>
> owner. Ex-military ships go for a song but they are not built as sturdily as<BR>
> a merchant unless they are something like a landing craft. I'm writing a<BR>
> scenario about this but it's not going to happen until I can find a decent<BR>
> program to do deck plans on (I generally use AutoCAD but it looks crappy<BR>
> when translated to .jpg on my website). Also, the trend for cargo boats is<BR>
> not more ships but more capacity and the little guys get left tied up to the<BR>
> wharf. I'm sure there's a lot of free traders in parking orbits just rotting<BR>
> or decompressed because the company has bought a larger vessel and can't<BR>
> afford to run the old clunker.<BR>
<BR>
Well, that's the nice thing. If you do some fairly elementary (and not<BR>
terribly expensive) stuff you can "mothball" them so they'll last<BR>
unattended for a *long* time. Mostly it'd consist of spraying a plastic<BR>
coating between the contact surfaces of things like hatches and doors<BR>
and re-lubing hinges so that you don't get vacuum welds.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:50:38 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Traveller-digest V1999 #1555<BR>
<BR>
In mail you write:<BR>
<BR>
> In a message dated 99-12-22 18:29:06 EST, you write:<BR>
><BR>
> << >Of course, as an ersatz defense of the sci-fi industry, I could point out<BR>
>  >that there's a long history, dating back to the pulp era, of "cover<BR>
>  >misrepresentation", which I've always found amusing to some degree. It <BR>
> *has*<BR>
>  >been getting better over the last few years, however.<BR>
>   >><BR>
><BR>
> Sometimes this is because the cover artist never sees the book in question. <BR>
> Sometimes they get the manuscript to work from, and read it, and pay <BR>
> attention to it. And sometimes . . .<BR>
<BR>
It all too often *used* to be that what the artist got handed was the<BR>
back cover "blurb", or the inside cover one. And since *those* are<BR>
written by someone other than the author (and he usually didn't even<BR>
get any sort of veto power) you can guess what sort of nonsense those<BR>
third-hand info covers were.<BR>
<BR>
> And of course, there's always "We got this painting, and it's got two guys <BR>
> and a spaceship on the front . . .what more do you need?"<BR>
<BR>
I have two novels and a collection of Asimov essays with the *same*<BR>
cover. It's a spaceship approaching an asteroid.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:41:15 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: [OT] War of 1812<BR>
<BR>
In mail you write:<BR>
<BR>
> Leonard Erickson wrote:<BR>
>> <BR>
>> BTW, one of the *prime* rules for new GMs.<BR>
>> <BR>
>> If the players jump to a conclusion, or assume something as fact that<BR>
>> *wasn't* part of what you've told them, *DON'T* correct them!<BR>
>> <BR>
>> Not only do they deserve the chance to learn not to make such mistakes,<BR>
>> but watching them in the process can be highly amusing. :-)<BR>
><BR>
> Besides, you may like the players' conclusions and/or assumptions better<BR>
> than your own original ones, and rewrite things (behind the scenes) to<BR>
> match what the players concluded.<BR>
<BR>
And even if you don't, you can always file the idea away to use in the<BR>
future. Preferably against players who *aren't* expecting it.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:57:21 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Drawing Program<BR>
<BR>
In mail you write:<BR>
<BR>
> ...and if you're really cheap, you can go looking for...<BR>
><BR>
> 1. an old DOS program called TheDraw.  It draws in ASCII.  I<BR>
> wouldn't want to do deckplans that way, but I have done simple floorplans<BR>
<BR>
I have TheDraw. I also have AcidDraw which is actually still supported.<BR>
Both are intended for constructing "screens" for BBSes, though they'd<BR>
likely work ok for the "text only" elements of web pages.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 08:59:45 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: Drawing Program<BR>
<BR>
In mail you write:<BR>
<BR>
> On 12/23/99 at 05:38 PM,  "Jim & Peta Lawrie" <jimpeta@primus.com.au><BR>
> said:<BR>
><BR>
>>    I actually use AutoCAD 2000 but the the files produced are .dwg<BR>
>>files. If I copy them into Paint I can get .jpg files but they look<BR>
>>really crummy. It's a crying shame when a simple door has ten different<BR>
>>lines in it and uses three operations but when you look at it in the .jpg<BR>
>>it's just a smudge.<BR>
<BR>
JPG is the *worst* possible format for *drawings*. It's designed to<BR>
*throw away* fine details. <BR>
<BR>
If the color set is small use GIF files. If it's more than 256, use PNG<BR>
files. <BR>
<BR>
And for vector files, CGM files are probably the most portable. I know<BR>
Corel can handle them.<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 09:06:35 PST<BR>
From: shadow@krypton.rain.com (Leonard Erickson)<BR>
Subject: Re: An illustrated Traveller universe<BR>
<BR>
In mail you write:<BR>
<BR>
> When Jesse says he's going for a better (illustrated) Traveller universe, I<BR>
> suspect he's got a similar idea in mind. Countless Beowulfs, Donosevs,<BR>
> Xboats and "Puking Dogs" later, everybody knows what these ships look like.<BR>
> Who can think of the Aslan without thinking of the fantastic Kieth<BR>
> illustrations? Or the Trepida / Intrepid grav tank without thinking of the<BR>
> scads of illustrations which brought the vehicle to life?<BR>
<BR>
Well, I've been assembling a library of images from (of all things!)<BR>
Anime related games. The folkson alt.binaries.pictures.erotica.anime<BR>
frequently post *all* the images in a game, which means you get lots of<BR>
images of streets, building exteriors and interiors, etc. <BR>
<BR>
I mostly grab ones that look usable. I've got a number of what are<BR>
obviously ship interiors. Including things like a cargo hold before and<BR>
after a battle. :-)<BR>
<BR>
- -- <BR>
Leonard Erickson (aka Shadow)<BR>
 shadow@krypton.rain.com        <--preferred<BR>
leonard@qiclab.scn.rain.com     <--last resort<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 12:15:48 -0500 (EST)<BR>
From: Kenji Schwarz <schwarz@fas.harvard.edu><BR>
Subject: Re: Hiding education :was Geographical idiocy <BR>
<BR>
On Thu, 23 Dec 1999, Mark Urbin wrote:<BR>
<BR>
> My kids learned the Animanics song listing the states & capitals.<BR>
> This was not their only source of education though.  :-)<BR>
> One is going to school at the serious place of higher learning down the road<BR>
> from where Kenji is hanging out.<BR>
<BR>
There's an old joke hereabouts (I'm told) about why the "8 items or less"<BR>
express cashiers' lines at all the shops in Cambridge are so long and<BR>
slow:  MIT students can't read, Harvard students can't count.<BR>
<BR>
Kenji<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 12:20:38 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: [OT] War of 1812<BR>
<BR>
From: Trevor, Peter <Peter.Trevor@rb.cwplc.com><BR>
<BR>
<BR>
> Trivia:  There used to be a cop show called  (IIRC)  Night  Heat.<BR>
> It was set in an unspecified  US  city  but  actually  filmed  in<BR>
> Toronto.  To get the authentic US city look the film crew had  to<BR>
> add extra litter to the outside scenes.  At one  time  they  were<BR>
> doing a night shoot and stopped for lunch at 3am: while away  the<BR>
> city cleaners wandered by, saw  all  the  litter,  and  dutifully<BR>
> removed it  ...  the  continuity  problems  ment  they  lost  the<BR>
> "mornings" work!<BR>
<BR>
Yes, it was Night Heat, and it's such a great story.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 12:44:59 EST<BR>
From: JFZeigler@aol.com<BR>
Subject: Re: United States<BR>
<BR>
In a message dated 12/23/99 12:15:55 PM Eastern Standard Time, <BR>
shadow@krypton.rain.com writes:<BR>
<BR>
> Maps of the *whole* world would be rather nice. Besides the Americas<BR>
>  there are things like the ruins on Ponape(?) in the South Pacific,<BR>
>  where even if we don't know much about the culture, it'd be nice to<BR>
>  know that *someone* was messing about with megalthic construction there<BR>
>  during whatever period it was built in. <BR>
<BR>
Things like that might be a bit below the level of detail they can provide in<BR>
this format.  Even if one of the atlases covers the South Pacific -- I don't<BR>
know if they've published one for that area yet.<BR>
<BR>
Granted, the first couple of atlases in the series are pretty old, and may <BR>
date<BR>
back to the time when respectable academics could think that history was<BR>
something that only happened in Europe.  Still, Penguin has steadily been<BR>
releasing new volumes in the series to cover other parts of the world.  I saw<BR>
an atlas of North American history a few months ago.  It appeared to<BR>
cover the movements of the Native American peoples all the way back to<BR>
the cross-Bering migrations -- at least in as much detail as the archeological<BR>
record will support.<BR>
<BR>
Jon F. Zeigler<BR>
JFZeigler@aol.com<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 09:54:40 -0800<BR>
From: shudson@lightspeed.bc.ca (Steven Hudson)<BR>
Subject: Re: England<BR>
<BR>
>From: "Rupert Boleyn" <rboleyn@paradise.net.nz><BR>
>Subject: Re: England<BR>
...<BR>
>Not many. OTOH how many wars have the Germans killed sh*tloads more <BR>
>Brits than the Brits killed Germans? Two this century, for starters.<BR>
<BR>
  At a wild guess, Bomber Command alone may have killed more in WW2<BR>
than the UK itself lost; the numbers for WW1 won't be so cut & dried,<BR>
but the same result should occur, even without blockade effects.<BR>
<BR>
        Steven Hudson<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 09:54:55 -0800<BR>
From: shudson@lightspeed.bc.ca (Steven Hudson)<BR>
Subject: Re: England<BR>
<BR>
>From: "Glenn M. Goffin" <gmgoffin@pacbell.net><BR>
>Subject: Re: England<BR>
...<BR>
>> That's not an invasion of Britain. That's an invasion of a very small part<BR>
>> of the country. (Annexation? I never was much good in history...)<BR>
><BR>
>If that's a typical attitude, it's no wonder someone (i.e., the USA) has<BR>
>had to bail your country out of two major wars in this century.  You<BR>
<BR>
  Form a queue, you rebel swine; as usual, the Empire and Commonwealth<BR>
had saved the silly buggers before you guys even woke up from your nap :) <BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 12:51:51 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: An illustrated Traveller universe<BR>
<BR>
From: Leonard Erickson <shadow@krypton.rain.com><BR>
<BR>
<BR>
> Well, I've been assembling a library of images from (of all things!)<BR>
> Anime related games. The folkson<BR>
>alt.binaries.pictures.erotica.anime frequently post *all* the images in<BR>
>a game, which means you get lots of images of streets, building<BR>
>exteriors and interiors, etc.<BR>
<BR>
In addition to the naughty things that happen on those streets and in those<BR>
buildings!<BR>
<BR>
> I mostly grab ones that look usable. I've got a number of what are<BR>
> obviously ship interiors. Including things like a cargo hold before<BR>
>and after a battle. :-)<BR>
<BR>
Actually, that is a really neat idea, although I've been taking a different<BR>
tack myself. I'm working on a VRML representation of one of the starting<BR>
points for my next campaign. I still haven't decided if it's going to be<BR>
Traveller, but it will be set in a high-tech future at any rate. The<BR>
original goal was to set up a bunch of stores so that the PCs can go<BR>
shopping without taking up a huge amount of time during the first few<BR>
sessions.<BR>
<BR>
If anyone else is interested, and not many people are 'cause VRML is nearly<BR>
universally reviled, There's a really nice program called Spazz3D for<BR>
putting together things in VRML. It's relatively easy to use, and Blaxxun's<BR>
Avatar Studio is quite nice for putting people into your world. To tie that<BR>
back to the original subject of this thread, Avatar studio allows you to<BR>
select from several skin colors as well customize the body type and facial<BR>
features, so you can turn out Vilani who are dark-skinned, or light skinned,<BR>
or anywhere in between!<BR>
<BR>
Unfortunately for you Mac folks, neither program is available for your<BR>
platform.<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 13:00:00 -0500<BR>
From: "Chris Seamans" <semo@pil.net><BR>
Subject: Re: An illustrated Traveller universe<BR>
<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
<BR>
<BR>
> He's of Chinese descent.  In the future, I dearly want to have Todd in<BR>
some<BR>
> of the illos, along with Evans again, and alien species either done as<BR>
full<BR>
> scale special effects makeup or done as composited miniatures.<BR>
<BR>
Sounds great! I myself also have great respect for full scale special<BR>
effects. When I was growing up my idol was Tom Savini, but that reference<BR>
may go over other people's heads. Suffice to say, when I was young I used to<BR>
dream of becoming a make-up artist... and I don't mean just applying rouge<BR>
and stage make-up either.<BR>
<BR>
Chris "... regained his make-up mojo this Halloween when he proved that even<BR>
after over a decade he could do a frightening job on a *very* tight<BR>
budget..." Seamans<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 10:18:44 -0800<BR>
From: shudson@lightspeed.bc.ca (Steven Hudson)<BR>
Subject: Re: England<BR>
<BR>
>From: "Glenn M. Goffin" <gmgoffin@pacbell.net><BR>
>Subject: Re: England<BR>
...<BR>
>I believe that most Germans (civilian and military) died as a direct or<BR>
>indirect result of aerial bombardment.  The USA bombed during the day,<BR>
<BR>
  That should be wildly inaccurate, unless the losses on the Eastern Front<BR>
are largely attributed to being an "indirect result of aerial bombardment";<BR>
IIRC, most losses were in the army, and most of those were in the East. The<BR>
strategic bombing offensive wasn't fun for anyone, but it very likely was<BR>
not decisive* either.<BR>
<BR>
  * there's a potential caveat or two there, but those are a bit obscure.<BR>
<BR>
>WW 1 has also been subject to considerable analysis, but not as much I<BR>
>think as WW 2.  <BR>
<BR>
  The problem seems to be quality of figures for the Great War :(<BR>
<BR>
        Steven Hudson<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 11:30:26 -0700<BR>
From: Bruce Johnson <johnson@pharmacy.arizona.edu><BR>
Subject: New TML score keeping device<BR>
<BR>
Being slightly bored and with time on my hands, I drew up a simple sign<BR>
for your tml pleasure.<BR>
<BR>
You get one of these for each post in which at least one keyboard is<BR>
drenched.<BR>
<BR>
http://www.u.arizona.edu/~bjohnson/travart.html<BR>
<BR>
(follow the bottom link)<BR>
<BR>
- -- <BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 10:35:06 -0800<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: RE: An illustrated Traveller universe<BR>
<BR>
Savini's "Da' Man"!!  Pretty much the father of modern special effects<BR>
makeup, escpecially of the, shall we say, "messy" variety ;)<BR>
<BR>
Jesse<BR>
<BR>
<BR>
<BR>
<BR>
- -----Original Message-----<BR>
From: owner-traveller@lists.imagiconline.com<BR>
[mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Chris<BR>
Seamans<BR>
Sent: Thursday, December 23, 1999 10:00 AM<BR>
To: traveller@lists.imagiconline.com<BR>
Subject: Re: An illustrated Traveller universe<BR>
<BR>
<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
<BR>
<BR>
> He's of Chinese descent.  In the future, I dearly want to have Todd in<BR>
some<BR>
> of the illos, along with Evans again, and alien species either done as<BR>
full<BR>
> scale special effects makeup or done as composited miniatures.<BR>
<BR>
Sounds great! I myself also have great respect for full scale special<BR>
effects. When I was growing up my idol was Tom Savini, but that reference<BR>
may go over other people's heads. Suffice to say, when I was young I used to<BR>
dream of becoming a make-up artist... and I don't mean just applying rouge<BR>
and stage make-up either.<BR>
<BR>
Chris "... regained his make-up mojo this Halloween when he proved that even<BR>
after over a decade he could do a frightening job on a *very* tight<BR>
budget..." Seamans<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 10:35:10 -0800<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: RE: New TML score keeping device<BR>
<BR>
ROFLMAO!!!!!  If I'd have had any, I'd have splorked it, thus requiring one<BR>
of these myself!!  Great job Bruce!<BR>
<BR>
Jesse<BR>
<BR>
<BR>
<BR>
<BR>
- -----Original Message-----<BR>
From: owner-traveller@lists.imagiconline.com<BR>
[mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Bruce<BR>
Johnson<BR>
Sent: Thursday, December 23, 1999 10:30 AM<BR>
To: traveller mailing list<BR>
Subject: New TML score keeping device<BR>
<BR>
<BR>
Being slightly bored and with time on my hands, I drew up a simple sign<BR>
for your tml pleasure.<BR>
<BR>
You get one of these for each post in which at least one keyboard is<BR>
drenched.<BR>
<BR>
http://www.u.arizona.edu/~bjohnson/travart.html<BR>
<BR>
(follow the bottom link)<BR>
<BR>
- --<BR>
Bruce Johnson<BR>
University of Arizona<BR>
College of Pharmacy<BR>
Information Technology Group<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 13:09:43 -0600<BR>
From: Black ICE <wombat@premier.net><BR>
Subject: Re: THUDDD 9 Results/THUDDD 11?<BR>
<BR>
"Jason T. Barnabas" wrote:<BR>
> <BR>
> Black ICE <wombat@premier.net> wrote:<BR>
> > When will the results of THUDDD 9 (Lab Ship) be posted?  I'm not an<BR>
> > entrant, but I would like to see the results.<BR>
> <BR>
> Me too!  I'll see if I can't shake out a couple of hours to<BR>
> prepare the info.<BR>
> <BR>
> > Also, what proposals are there for THUDDD 11, other than my proposal for<BR>
> > a TL-15/GTL-12 commerce raider?<BR>
> <BR>
> If no one objects, we will be continuing with our ship's<BR>
> boats in THUDDD 11.  The next one will be a design for<BR>
> a modular cutter.<BR>
<BR>
Personally, I'd rather design some kind of warship.  Although I've<BR>
already posted one proposal, overall I'm flexible about size, mission,<BR>
and TL.<BR>
<BR>
What would be the parameters of the modular cutter design?  (After all,<BR>
we can't decide on a design competition without some details.)<BR>
<BR>
What do the rest of you think?<BR>
<BR>
- -- <BR>
AuricTech Shipyards Journeyman Gearhead<BR>
"Gold-Plated [tm] solutions for copper-plated problems!" (r)<BR>
http://www.geocities.com/Area51/Shadowlands/9776<BR>
<BR>
------------------------------<BR>
<BR>
Date: Thu, 23 Dec 1999 10:45:39 -0800<BR>
From: Jesse DeGraff <jdegraff@pacbell.net><BR>
Subject: Gone for the holidays, and 1yr anniversary<BR>
<BR>
Happy Holidays everyone, in whatever form you may celebrate!<BR>
<BR>
I'll away from my system for about 5 days or so, so don't expect to hear<BR>
anything from me in that time.<BR>
<BR>
I was just getting ready to head down to my Mom's house in San Diego (got a<BR>
late start 'cause I lost a fight with my alarm clock), when I realised that<BR>
roughly today, Dec 23rd, is the one year anniversary with my involvement in<BR>
producing Traveller artwork for Steve Jackson Games.  It was this time last<BR>
year that I answered Loren's TML broadcast for artwork for the then upcoming<BR>
"Far Trader".  I spent most of my time at Mom's last year modeling the<BR>
Marava :)  One year later my artwork appears in "Far Trader", "First In",<BR>
"G:T 2nd Edition", "Alien Races 2", "GURPS:Space 3rd edition",<BR>
"GURPS:Alternate Earths 2", the upcoming "Starports" (boy am I glad THAT'S<BR>
over), and I'm slated for work on "Ogre", "Navy", "Starships", "Cutter<BR>
Sourcebook", and "Ground Forces", at a minimum.  Looks like my Year Two<BR>
involvement will be, well, just as involved :)  I look forward to providing<BR>
our little community with more and better artwork as the [marketing hype]<BR>
New Millenium [/marketing hype] begins.<BR>
<BR>
Best wishes for a safe holiday season.  Have a couple for me when you don't<BR>
have to drive!<BR>
<BR>
Jesse<BR>
jdegraff@pacbell.net<BR>
http://www.vision-forge-graphics.com/jesse/traveller/trav_welcome.htm<BR>
"Striving to Produce a Better (Illustrated) Traveller Universe"  (tm)<BR>
<BR>
p.s.  Meant to have a TML Happy Holiday picture for everyone, but alas, I<BR>
didn't have the time.  Think of Ditzie roasting chestnuts on an open fire<BR>
>;D<BR>
<BR>
------------------------------<BR>
<BR>
End of Traveller-digest V1999 #1564<BR>
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